Second Life Second Life (SL), launched by Linden Research, Inc in 2003, is a 3-D virtual environment created by its users who come from all over the world. From the moment you enter the environment you’ll discover a vast digital continent composed of people, entertainment, experiences and opportunity. The world itself is constantly changing and growing as users create and build in the environment.
The goal of all educators is to teach students essential skills that will help them become productive and successful members of society. Leveraging new technologies for education, particularly ones that students already use as part of their daily lives, is a key way to make learning both effective and engaging.
We live in a world that is becoming more networked every day, and the Internet has grown into an essential medium for communication, socialization, and creative expression. Virtual worlds like Second Life represent the future of human interaction in a globally networked world, and students who have grown up with the Internet naturally swim in these waters. These “digital natives” eagerly embrace tools such as Instant Messaging, social networking spaces, and massively multiplayer online games. And as the students of today grow into the leaders of tomorrow, they will bring these technologies into the workplace, making their use an essential part of the future of work and business.
- Daniel Livingstone & Jeremy Kemp, SLCC 2006
"Educational Uses of Second Life" Video
The University of Texas – Pan American, in pursuit of keeping with innovative educational technologies and research, has purchased an Island of its own in Second Life. Though it is only in the infant stages of development, it is our hope that it will soon be a place for students and faculty to enjoy an enriching educational and research experience.
If you are interested in teaching in SL there are In-World groups that provide training as well as collaborative groups to keep you up-to-date with what it going on. The following links are provided for you to learn more.
We live in a world that is becoming more networked every day, and the Internet has grown into an essential medium for communication, socialization, and creative expression. Virtual worlds like Second Life represent the future of human interaction in a globally networked world, and students who have grown up with the Internet naturally swim in these waters. These “digital natives” eagerly embrace tools such as Instant Messaging, social networking spaces, and massively multiplayer online games. And as the students of today grow into the leaders of tomorrow, they will bring these technologies into the workplace, making their use an essential part of the future of work and business.
- Daniel Livingstone & Jeremy Kemp, SLCC 2006
"Educational Uses of Second Life" Video
The University of Texas – Pan American, in pursuit of keeping with innovative educational technologies and research, has purchased an Island of its own in Second Life. Though it is only in the infant stages of development, it is our hope that it will soon be a place for students and faculty to enjoy an enriching educational and research experience.
If you are interested in teaching in SL there are In-World groups that provide training as well as collaborative groups to keep you up-to-date with what it going on. The following links are provided for you to learn more.